

If you're a completionist, it's just so full of secrets and special non-obligatory items, all that come with a lot of great characters to interact with and great lore. I felt like GBC games would be shorter, but this game has 8 dungeons, aswell as the whole kingdom to explore, it's probably as long as A Link to the Past. When you first enter the dungeons and start exploring, it's overwhelming, because you feel like there's so much to do and so much backtracking, doors without keys, keys without doors, but the way the dungeons just show you the way, and you instinctively find yourself progressing, you just have a great time at the same time you feel challenged. There were a few moments that I thought "I was so lucky to find this", but this happened so many times I started to feel it's not luck, but perfect level design, that kind of just heads you in the direction the devs want you to go. Without much direction or instruction, you kind of start finding your way, even when you think you're totally off and you'll get lost, you're actually right on track. Most Zelda games value intuition through it's level design, a little less maybe when it comes to Majora's Mask, but this game just excels with it. The main thing I was mesmerized about, being a person who plays a lot of new games, is how intuitive the game is on where you need to go and what you need to do.

It's just something very unique that opens up a world of possibilities, really well explored when building the puzzles. Each season has a different impact on the environment, making some places reachable or not, and that just works so well with the puzzles, since you can command the seasons with a Season Rod.

The classic themes are there and the original songs are just as pretty. I was amazed that songs in such a simple sound chip could be so beautiful. Zelda has just those very familiar sounds for when you pick up items and find out secrets and it's all there, but apart from that, it has all these amazing little sounds designed to make you subconsciously understand and feel that you're progressing. That progressing system we know so well, based on getting better items and reaching places you couldn't before is all there through a complex and yet very intuitive use of the items, being them classic Zelda weapons or some new ones I've never seem.

Simple and yet so well made - as you can understand everything you see - and varied, transporting you to so many different places. It's just a perfect and complete topview Zelda game. When I realized, I had sunk a few hours in and was well into the game, exploring the first dungeon. I picked that one out of the two since I felt like time was a theme I had already seen in a Zelda game, wanted to see what's with the seasons. Then I started Oracle of Seasons, really no ambition to actually finish the game, just to check it out. I had only played Pokémon for GBC and it had been a while. Honestly, I didn't even know what to expect in terms of graphics and gameplay, the overall technology involved in such games.
#Zelda gameboy color oracle of seasons portable#
Oracle of Seasons and Oracle of Ages were released for the GBC and, since my first portable console was the 3DS (I was always a PC gamer, though I played a lot of emulators and know vastly the GBA library), I never had the chance to experience many GBC games. One of these days, I turned my 3DS on and I have quite the Zelda collection there, including a few games that I had never played, like the Oracles duology. I've played a whole bunch of them, starting with A Link to the Past on the SNES, and went through the most popular ones like Ocarina of Time and Majora's Mask, playing recently Breath of the Wild which blew my mind away. Zelda is, as for many people, one of my favorite franchises. This is my favorite community when it comes to games, maybe because I've always identified as a patient gamer and, having grown with videogames, I don't have much trouble with going back to old generations and it's graphics and technologies, but also because it's just about gaming and sharing our own experiences with it.
